Category Archives: video games

End of the Year Musings

By | Capcom, figure drawing, hairy, muscles, Original Art, rant, Street Fighter, video games, videos, wet, xxx | 11 Comments
So just a few things to announce / rant about for the end of the year. Firstly, I’ve got some new figure drawing up for youze guys!

Here’s Gonzalo, a real he-man with amazingly bulgy muscular meaty thighs and thick luscious sable locks.


The following week was Brandon who was… very very fuzzy. I had some difficulty with this model’s face which is why you’ll notice I didn’t often draw his head. He had very big features and although he was pretty cute, I had trouble rendering a realistic likeness. So, I just made him a cartoon. In truth, I think it suits him better than any attempt at a realistic likeness.


I’m finding more and more by watching some of the other artists in the group that I have a unique way of blending stylization with realism. Most of the other artists there either work completey realistic or totally stylized.
Anyhoo, let me know what yalls think. Tons more are up on my site here.


The next thing I want to mention is that my previous excitement over the graphics for Street Fighter 4 is now gone. 1up.com has footage of some in-game play and I have to say… it just looks very very polygonal to me. I mean… it kinda doesn’t look any more advanced than say Rival Schools or Street Fighter EX.

Call me a purist but think I’ve rejoined the “Street Fighter works best in 2D” camp. I mean… imagine a high-res, super-high frame rate Street Fighter with traditionally hand-drawn animation in the quality of something like Samurai Champloo. Now THAT would be groundbreaking. But when asked in the latest issue of EGM (Electronic Gaming Monthly) why didn’t Capcom just make SF4 entirely 2D, Yoshinori Ono, the game’s lead producer said they’ve “done all they can with 2D” and that they “wouldn’t learn anything new.” Pssh, yeah, way to dodge that question, buddy.

Finally, I’d like to babble on about one more thing. My BIRTHDAY is very close to New Years and all my life, it’s been overshadowed by New Years and to some extent, even Christmas. However, I’m excited about THIS new year because it’s 2008 and 8‘s are my lucky numbers. I was born on 01-08-80 and this year, my 28th BIRTHDAY falls on 01-08-08! So my BIRTHDAY is kindof an anagram of my birthdate! Heh heh!

Oh, and by the way… fan-art makes a great
BIRTHDAY present…. ahem… (cough cough!)

The Buzz Begins

By | Capcom, rant, Street Fighter, video games, videos | 4 Comments
So– about a month ago, Capcom released this promo vid for Street Fighter 4.

It looked really cool, but we had to keep in mind that it WASN’T any indication of in-game play. This week, however, they’ve released a screenshot and MAAAN, it’s startin’ to look good! And I’m not just talkin’ bout Ryu’s bulge either (haha!) Apparently, gameplay will remain 2D based while the sprites and backgrounds will be polygonal.


Usually, I don’t like 3D characters but given the amazingly stylized treatment of this image, I’m going to have to make an exception. It looks as though they’re going for a real painterly look here. That’s something that I always really loved about the series– the art. It was always beautifully stylized, cutting-edge stuff. So let’s hope that Capcom can pull this off. Because if they can, I for one will be overjoyed at the revival of my favorite game series.

My Top 10 Games

By | Capcom, Marvel, rant, Street Fighter, Top 10, video games, X-Men | 12 Comments
I am working on some art stuff but none of it is really ready to post. So here’s something to tide you guys over. I like video games– that much is obvious. But what do I like the most about them and which ones are my favorites? Here’s the list!

10) X-Men
Developer: Konami, 1992
Genre: Side-Scrolling Beat-Em-Up
System: Arcade

If you’re a regular here on this blog, then you know I’m a big fan of the side-scrolling beat-em-up what with my posts about Streets of Rage and Final Fight. But, the game that really kicked that genre up a notch for me was Konami‘s gem featuring my favorite superheroes, the X-Men. This particular game is based on a pilot for a cartoon series that never got picked up. However, it holds a special place in the hearts of many arcade-goers. It was the only beat-em-up that featured a whopping 6 different playable characters, two of them being female, something that really broke a barrier at the time. It had huge, colorful sprites that could only be contained on 2 screens, mind-blowing animation, and awesome sound (how could anyone forget, “I am Magneto, master of magnet!?” haha.) And hey, its still the only game in history where you can play as Dazzler, everyone’s favorite mutant disco queen!

9) Mega Man 3
Developer: Capcom, 1990
Genre: Side-Scrolling Platformer
System: NES

There were quite a few side-scrolling platformers that could have easily filled this spot for me. Among them, any of the early Marios or Sonics. What makes a side-scroller for me are the power-ups and no one has more power-ups than that little blue bomber, Mega Man. He could do ANYTHING! Also, the graphics were just so cute! I remember thinking that this was as close to actual TV animation as you could get! LOL! Mega Man 3 is the best in the series because that’s when the story first began to thicken with the introduction of the mysterious ProtoMan. Also, this game had frikkin’ SCHWEET music!

8) Tiny Toon Adventures: Acme All-Stars
Developer: Konami, 1994
Genre: Sports
System: Genesis

Other than kinda liking the Knicks in the 90’s, I’m not a huge sports fan. So naturally, I’ve never really liked sports games. Tiny Toon Adventures: Acme All-Stars is the one exception. I was a huge Tiny Toons fan and had all the Tiny Toons games even though they were all pretty horrible. This one broke the mold with its awesome multiplayer function (up to 6, relatively unheard of at the time,) and playable character roster of 12 different toons. In basketball, Montana Max‘s method of stealing the ball was to walk up to you and just punch. You have not seen comedy until you’ve seen the Montana Max sprite walk up to Elmyra and punch her in the face.

7) MarioKart DS
Developer: Nintendo, 2005
Genre: Racing
System: DS

Nintendo has recently really upped the ante when it comes to innovation in console design. Yeah, I have the Wii, but I think their real marvel is the DS. It is by far the best handheld system EVER– and it’s best and most popular title? MarioKart, of course. It’s pretty much a given that MarioKart games are fun on ANY system. The DS version shines because of its ease of multiplayer: up to 8 players, totally wireless, ANYWHERE you want! It’s really caught on here in NYC, as I’ve had insane 8 player matches with complete strangers on more than one occasion. I do take it very personally, however, when some asshole picks Toad. Don’t people realize he is MINE?!

6) Columns III
Developer: Sega, 1994
Genre: Puzzle
System: Genesis

I know what you’re thinking. “You’ve seen one puzzle game, you’ve seen them all.” I wholeheartedly agree with that statement, but what set Columns III apart from all the rest for me was its 2-player head-to-head play. Talk about COMPETITIVE! Some of the things you could do to your opponent were downright EVIL! How ’bout turning your opponent’s side to GRAYSCALE for a while? Or see how they’ll do when you turn their side UPSIDE-DOWN! Man, me and my mom had some intense marathon Columns tournaments that would often last into the wee hours of the morning. “C’mon, JC, one more game and I’ll let you stay home from school tomorrow,” she’d say.

5) X-Men Legends
Developer: Raven Software / Activision, 2004
Genre: Action RPG
System: PS2, Xbox, GameCube

No one hates RPGs as vehemently as me. To quote Beavis and Butt-Head, “If I wanted to read, I’d go to school.” HAHA. I’m sorry, but I grew up with the notion that video games were supposed to action-packed and fast-paced… not PAGES and PAGES of heavy reading! Now, I know nowadays, RPG’s have much more hands-on action, with a lot more realtime gameplay. But my overall disdain for the genre almost made me not try X-Men Legends. In truth, the game is more of a hybrid adventure platformer with beat-em-up and RPG elements. Like most RPGs, the story is very “epic.” Unlike most RPGs, the story managed to hold my attention (again, I’m sorry, but I couldn’t care less about the triumphs and struggles of some whiney queer-ass little elves.) Any X-Men fan should own this title simply because of the huge playable character roster (15) and familiar story elements (which are pretty close to the comics.) Of course, there are areas where it could improve (sadly, issues that aren’t addressed in its sequels) but overall it’s a solid title and a must for any X-Fan.

4) Ms. Pac-Man
Developer: Midway /Namco, 1981
Genre: Puzzle / Maze
System: Arcade (and a lot of others)

This is an example of a game that is absolutely timeless. Whether you play it in the arcade (my preference) or on any of the consoles its been released on (pretty much all of them,) you can’t deny the overall replayability of Ms. Pac-Man. Infinitely superior to its predecessor AND its sequels, its simple yet subtly deep gameplay mechanics make it one of those few games that appeals to everyone– old, young, male, female. Its also the one arcade cabinet that I cannot resist no matter where it is… a bar, laundromat, gas station… I have to play it when I see it! Its probably the one arcade cabinet I would actually buy… if I had a house.

3) Chip ‘N Dale Rescue Rangers
Developer: Capcom, 1990
Genre: Side-Scrolling Platformer
System: NES

Frequently, in the realm of classic video gaming, titles based on other media (cartoons, film) usually had little or nothing to do with the source material. Chip ‘n Dale is no exception. I mean, it’s a valiant effort, but none of the main gameplay elements are ever featured in the cartoon. However, that’s not to say these gameplay elements are bad– quite the contrary actually! Chip and Dale hurl tiny wooden boxes at foes and stack metal ones to get to otherwise unreachable areas. It might sound lame– but don’t knock it till you’ve played it! The biggest plus this game has going for it is its 2-player SIMULTANEOUS action! Do you know how RARE that is in a cutesy platformer? Think of how ridiculously fun any of the early Marios, Sonics, or MegaMans would be if they were 2-player simultaneous! Hopefully, the gaming companies will realize that multiplayer games are still viable and stop catering to the socially-awkward loser who sits at home playing video games by himself all day. (God, I’m a mean bastard, aren’t I? haha.)

2) Street Fighter 2
Developer: Capcom, 1991
Genre: Fighting
System: Um… all of them?

Yea, big surprise here, right? Haha. But I have to give credit where it’s due. Being the VERY FIRST real fighting game, Street Fighter 2 pretty much REVOLUTIONIZED the gaming industry. The huge sprites, the fluid animation, the fast-paced yet intricate gameplay, were all mind-blowing at the time. Who would have thought that such a simple idea (2 guys fighting each other) would evolve into such a deep, limitless genre?

1) X-Men vs. Street Fighter
Developer: Capcom, 1996
Genre: Fighting
System: Arcade, Saturn

I am pretty savvy when it comes to games. So when X-Men vs. Street Fighter came out without me knowing anything about it, I was literally floored. (Literally– I think I fainted in the arcade.) Please understand that X-Men and Street Fighter were my two great loves so finding out about a game like this was like… having a hard cock in your mouth and your ass at the same time! Truth be told, I was already pretty used to the mechanics of the game, having played Capcom‘s other fighting titles. Nothing was really new about the gameplay accept for the ability to switch between multiple characters mid-match. For me, what was so crazy about the game was the sheer… absurdity of it! No one expected the crossover. Now, its totally commonplace for fictional universes to crossover in games– but back then… UNPRECEDENTED!

So how do you guys like my list? Any games you love that you’d like to mention? Tell me! If they’re from the 90’s, I most likely know them and probably like them because that was before 3D and 1st Person Shooters which have ruined the industry as far as I’m concerned. haha.

C’mon, Let’s Fight!

By | Fan Art, hairy, King of Fighters, muscles, SNK, video games, wet, xxx | 7 Comments
“C’mon, let’s FIGHT!” was what the main characters of this 1986 NES classic shouted before unloading their semi-automatic weapons into the jungles of their 8-bit universe. I’m speaking of Ikari Warriors, a rare game I never actually owned. A friend of mine had it but whenever we played, it would freeze on like the 4th stage. My friend was convinced that it was because he had roaches in his Nintendo and I told him that didn’t make any sense. Then, sure enough, one day we were playing and a cockroach crawled out of his Nintendo and the thing froze. I never played Josh’s Nintendo again after that.

ANYWAY, yeah, random tangent. The characters from this game would later be much more fleshed out in SNK‘s fighting game super-franchise King of Fighters. KOF, as it is called by fans, is the main rival to Capcom’s Street Fighter, and the Ikari Warriors: Ralf and Clark have been in all 10+ installments of the game. Clark is quiet, reserved, and never removes his shades. Ralf is loud, boisterous, and takes a swig of beer before each match. The two are military partners and inseparable friends (which of course leads fans to pair them up romantically!)

So yeah, enjoy my version of the Ikari team in all their dangling glory.

AH-OOH-ROWR!

By | Capcom, Fan Art, hairy, muscles, Street Fighter, video games, xxx | 12 Comments
Fan-Art! Fan-Art!

I drew this on a train, coming home from a short vacation. Originally it was going to be all elaborate with Blanka swinging through the trees complete with this insane detailed background. Then I was like, screw that– it’s fan-art. I’m not putting any more than the bare minimum of work into this.

In coloring the drawing with that same attitude, I tried a bit of a sketchy style. I was very free with the brushes, not caring too much about boundaries. It ended up developing into a pretty cool, very painterly coloring stlye. And although it didn’t take me any less time to finish, I think this coloring stlye fits the subject matter– wild, free, beastly! haha.

Blanka is a character from Street Fighter and although he isn’t my favorite Street Fighter, he is the one character I can consistently win with. Whenever I’m in the arcades and some punk keeps beating my Chun-Li or Rose, I pick up Blanka and KICK THEIR ASS!

Explosive Slugger

By | Capcom, Fan Art, muscles, twinks, video games, wet, xxx | 6 Comments
Here’s a treat since I’ve been neglecting my porn duties as of late. This was actually a super-old sketch I recently came across. I remember when I drew it, I was going through one of my “anti-fan-art” periods, which was why I didn’t finish it. So today, I modified it a little, threw some color on it, and here you go!

For those who don’t know, this is SHOMA, another genius creation from the guys at Capcom. He is from the Rival Schools game series, which was one of the most innovative and down-right FUN fighting games of all time. In the games, he is a hot-tempered baseball player who is self-conscious about his height and carries a gigantic baseball bat everywhere he goes.

He has a move that is extremely suggestive– the one where he holds the bat at his crotch and pokes the opponent with it. He then lifts the opponent into the air, flings them off of the bat, and sort-of waggles it a little as if he was shaking himself off after a piss.

Lusty Pirates

By | Capcom, commission, hairy, muscles, toys, twinks, Unzipped Media, video games, xxx | 8 Comments
*EDIT 5-25-07: I’m taking down 3 of the illustrations until the issues of [2] hits stands.

So here’s the latest thing I’ve been working on: a group of illustrations to accompany a story about pirates in [2] magazine.

Basically, it’s about a beautiful blonde male model who is getting shots taken on a fake pirate ship in the Bermuda Triangle. But then, of course, lightning strikes, and the model is mystically transported back in time to a real pirate ship.


Of the four drawings, my favorite is the one with the group of pirates all ogling the pretty boy tied to the mast. I had fun designing the characters. My partner said I made the Black one look a little too insane– LOL. It’s the eyes. I definitely wanted them all to look crazed.

I’m also proud of how the captain came out. I was worried I’d have trouble making him appear as gruff as a pirate captain would be while still trying to make him as attractive as the story describes. Hopefully, it worked. I’d join this guy’s crew before Jack Sparrow’s any day! (Not to put down Johnny Depp, who will always be high on my list of doable Hollywood!)

For an added bonus, below, you can see the reference pic I took to visualize the group shot piece. A Street Fighter gangbang– wouldn’t that be hot?!

Mii Obsession

By | Anti-Heroes, Caleb, Nintendo, rant, Tai, video games, Zeke | 3 Comments
So we bought a Nintendo Wii a few months ago– not because there are any cool games for it or anything– just to keep up our appearance as the obnoxious gay yuppies that have every new tekkie thing to come out.
One of the coolest thing about the Wii is the interface. You can create little avatars called Miis and play as them in certain Wii games (like WiiSports and WiiPlay.) Of course, I made the Anti-Heroes, as you can see below.


And below, take a look at some of the other Miis I made. Back Row: Large Marge and New York. Middle Row: Ripley, Two Weeks, and Nomi Malone. Front Row: Rhoda and Rosie O’Donnell.

OK, I Know I’m a Freak

By | Capcom, rant, Street Fighter, toys, video games | 10 Comments
But I couldn’t resist! Birdie, Ibuki, and Akuma came in the mail today and I just had to spazz out for a second. Now my collection is complete! Kinda. Don’t have Sodom or Remy– but I didn’t want them anyway.


Isn’t the bucket full of extra heads and fists creepy?
Next post, we’ll get you guys some porn– promise!

Haggar Lays Pipe

By | Anti-Heroes, Capcom, Fan Art, muscles, video games, wet, xxx | 2 Comments
Glorious nostalgia was once again brought to me as I popped “Capcom Classics Collection” into my PS2 a few days ago. Me and wifey were in the game store and wanted to buy something but were peeved at their selection. So we bought a used copy of CCC becasue it was cheap and actually had the original Final Fight on it. I figure since I’ve been going on and on about Streets of Rage, I might as well remind myself of the game that originally got me into SOR.
Everyday after school, I’d stop by the local bodega where they had the Final Fight coin-op and popped in as many quarters as I had left from my lunch money. Some days, I purposely ate light just so I could have enough money to play it sufficiently. I never got very far. But I always picked big ‘ol Mayor Mike Haggar. He was my favorite. I don’t know why– I wasn’t into bears or big burly men or anything. Maybe I was just responding to what an ingenius character the guy is. This former Street Fighter, now Mayor of an urban hellhole, takes the law into his own hands, along with a couple knives or pipes.

When Street Fighter 2 replaced Final Fight at the corner store, I was awestruck and immediately forgot about Final Fight. Little did I know back then that Street Fighter and Final Fight were created by the same guy. And get this– SF2 was originally supposed to tie-in to Final Fight with the inclusion of Haggar! Sometime during production of the game, however, Haggar was changed into a new character, Zangief. This is the real reason why Zangief and Haggar have the same moves. To explain this in the storyline (now that Final Fight and Street Fighter are truly united) it’s said that Zangief and Haggar trained together. Sadly, Haggar hasn’t been playable in a Street Fighter game yet even though all his lackeys have. So this is my tribute to my favorite Mayor and a truly awesome game. (Which I finally beat since Final Fight on Capcom Classics Collection has unlimited continues! It’s almost the equivalent of popping about 10 bucks into a coin-op! ^___^)


I’m also including another censored Splash Page preview from Anti-Heroes Issue #3. This one features Nuke, whom I talked a little about in my last post. Enjoy!

Eff Capcom

By | Capcom, rant, Street Fighter, video games | 3 Comments
Warning: Nerdy Rant Below

Yesterday, I caught the review X-Play did on Street Fighter Alpha Anthology. I was really excited to see what they had to say about it because I like X-Play’s in-depth, hard-hitting, no-nonsense game reviews. However, I was dissappointed to see that they gave SFA Anthology the most glossed-over, sugar-coated review ever. All they said was, “We like Street Fighter,” over and over and reminisced about the old games included in SFA Anthology.

Anyone who really likes Street Fighter will not like SFA Anthology because, duh, they already own all the games. I’m sick to death of all these candy-ass reviews heralding SFA Anthology as the best thing since sliced bread. You already own these games! Why go out and buy them again?

Yes, I want a new Street Fighter but I’ll take what I can get, like most Street Fighter fans out there. Give us just a tidbit of new content, and we’ll eat it up– even if 98% of the rest of the game is recycled (cough cough Capcom Fighting Evolution cough).

The supposed new content on this Anthology is apparently the new ISMs. But get this, the new ISMs are only available to certain characters. I was so excited at the possibility of playing with a Marvel-ized version of Blanka or Sagat. But no, we get Ryu. If I wanted to play with the Marvel-ized version of Ryu, I’d pop in X-Men vs. Street Fighter.

Or Marvel Super Heroes vs. Street Fighter.

Or Marvel vs. Capcom.

Or Marvel vs. Capcom 2!

See my point? We’ve seen it over and over again and if we’re real fans, we OWN the games already!

In addition to that little slap in the face, they also didn’t decide to include the PSP or GBA versions of Alpha 3 which feature new characters and are essentially upgrades to Alpha 3. In truth, Street Fighter Alpha Anthology isn’t really an anthology because these games aren’t included.

I urge anyone who is thinking about buying this game to simply pull out whatever version of Street Fighter Alpha 3 they own and just play that. I mean, it just makes me mad because I want to buy it just to show the world that there are still people who like and want 2D fighters. But I should want to buy it to PLAY it, not to make a statement. And nothing about this game makes me want to play it.

That is all.

Streets of Rage Reborn

By | Fan Art, muscles, video games | 6 Comments
ZEKE: So, here are the finishes on those Streets of Rage characters. I’m still in disagreement with JC over his decision to make them non-pornographic, but he promises that if I’m good, he might make hot butt-nekkid cum-soaked versions of them. So let’s all keep our fingers crossed, shall we?

He switched it up a little on us by coloring these hotties in marker. He felt that he was relying too heavily on digital tools. But as you can very well see, he ended up ploppin’ them into Photoshop anyway– and the addition of only a few minor digital details turned into an 8-day Photoshop marathon. Oh wait, sorry. He wants me to tell you all it was only 4 days.

Blaze is cute… I envy her streetwalker outfit. Fuggin’ little slut. But let’s talk about the guys, Axel and Adam. I told JC to wipe those ridiculous fruity smiles off their faces (as they had in the original line drawings.) Damn him for making these studs clothed! Now it’s harder to fantasize. Ooh, if I got in the middle of a fuck-train with these two, we’d be a gradient!